Habyarimana, Humphreys, Posner and
Weinstein wrote a great article with the title “Why Does EthnicDiversity Undermine Public Goods Provision?” which they turned into
a great book Coethnicity. The research they report was a set
of experiments in a slum of Kampala in Uganda.
The standard way experimentalists investigate public goods – say, schooling or sanitation – is with, guess what, a public goods game. A public goods game goes like this:
there are four of you, and you each have, say, £10. You can each put
some or all of your money into a common pot. Money in the pot is
multiplied by 1.5 and then shared out equally. Selfish people
wouldn't put money in the pot, but if everyone does so, then you all
do better. This is a bare bones representation of a public good. Why do experimenters use this paradigm? Well, it's obvious. We're interested
in public goods, and a public goods game is like a miniature public
good.
One of the surprising things about HHPW's design is this. They get their subjects to play dictator games
(where one person chooses how much to give to another), games where
they have to find another person in the slum, and experiments where
they must work with other subjects to solve a puzzle. But they never
actually implement a public goods game. Instead, they use a
set of simple experiments, not in the context of public goods, to
investigate specific psychological and social mechanisms that might
lead to underprovision of public goods. For example, are people more
altruistic to their coethnics? The Dictator Game will tell us. Or, do
people find it easier to communicate with coethnics? Try the
puzzle-solving activity.
I think this makes HHPW an example of
good experimental research design. They have thought hard about the
link between experiment and explanandum. Not that public goods games
cannot be useful, but we should not just reach in our designs for
things that “look like” or “represent” what we are
investigating. Instead, the link must always be based in theory.
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